[Desert War] Eluet el Tamar - June 02, 1942

Battle of Gazala - Counter-attack of the 4th Armoured Brigade.
Mediterranean Theater By: jdrommel - Last update: 12/03/2017
Axis Player: Allied Player:
x6 x6 x5 x6
first You play first    

Historical Background:
On the 2nd of June 1942, The 21.Panzer Division made a raid on Eluet el Tamar where was the British Battlegroup "Stopcol". This unit withdrew to Acroma while an artillery battery sacrificed to hold the panzers out of range. The 4th Armoured Brigade made a counter-attack, but because of a sand storm which blinded them, the British tanks arrived on the range of German guns waiting them. The British armoured brigade lost 24 "Grant" tanks before to leave the area.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player [Germany] : 6 command cards, you move first.
Allied player [United Kingdom] : 5 command cards.

Conditions of Victory:
6 medals.
For the four Allied units of "Stopcol", the exit marker is in effect on the hexagon marked "vers Acroma"(Action 23).

Special Rules:
- Use "BCF Command" rules (Nations 5) to all Allied units.
- Use "Specialized Units" rules (Troops 2) to all infantry units.
- Use "Elite Armor" rules (Troops 2) to the two tank units of "Stopcol". These tanks are moving slow, they can move only one or two hexes and fight.
- Use "Heavy Anti-Tank Guns" rules (Troops 23) to the two Axis artillery batteries with 88 badge.
- Use "North African Desert" rules (Action 9).
- Use "Oasis Recovery" rules (Action 10).

Scenario Bibliography:
- Magazine "Batailles & Blindés" hors série n°8 - Afrika Korps, tome 2.

Official scenario of the FFM44, played in the Memoir'44 tournament in Nantes on the 2nd of December 2017.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order