Gap at Antelat (by jdrommel) - January 23, 1942

Mediterranean Theater By: GI John - Last update: 12/04/2017
Axis Player: Allied Player:
x5 x7 x5 x7
first You play first    

Historical Background:
During the second battle for Cyrenaica, Rommel's AfrikaKorps attacks and soon manages to cut off the 1st British Armoured Division from its rear with the help from Kampfgruppe Marcks' advance toward Saunnu. But on January 23, Kampfgruppe Marcks leaves Saunnu toward El Grara, even though the bulk of 21st Army has not yet managed to catch up with them!

The British armored columns seize the occasion and attempts to rush through the gap now opened between the Kampfgruppe and 21st Army. Many scattered small-scaled engagements ensue in the desert between Antelat and Saunnu. Afrika Korps finally manages to close the breach by nightfall, but some elements of the 1st British Armoured Division have already successfully escaped, with most of their equipment left behind.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis Player [Germany]:
Take 5 Command cards.
You move first.

Allied Player [Great Britain]:
Take 5 Command cards.

Conditions of Victory:
7 Medals.

Special Rules:
Exit markers are in effect on the portion of the Axis baseline in between the 2 Exit markers, for the Allied forces.

Special Rules:
North African Desert Rules are in effect (Actions 9 - North African Desert Rules).

British Commonwealth Forces command rules are in effect (Nation 5 - British Commonwealth Forces).

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order