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[Desert war] Sidra Ridge - June 05, 1942

Operation Aberdeen - XIII Corps versus 21.Panzer.
Mediterranean Theater By: jdrommel - Last update: 06/06/2019
Axis Player: Allied Player:
x6 x7 x6 x7
    first You play first

Historical Background:
During the attack against the "Cauldron", Operation Aberdeen, British troops of the XIII Army Corps, and mainly the 32nd Armoured Brigade, crossed the Sidra Ridge and advanced under the fire of the anti-tanks guns of the 21.Panzer Division. British tanks suffered heavy losses before withdrawing in disorder. Moreover, the 42nd RTR advanced in a minefield and lost some more tanks. Operation Aberdeen was a new defeat for the British troops and at that time, Rommel launched a better-prepared counter-attack.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player [Germany] : 6 command cards.
Allied player [United Kingdom] : 6 command cards, you move first.

Conditions of Victory:
7 medals.

Special Rules:
- Use "BCF Command" rules (Nations 5) to all Allied units.
- Use "Elite Armor" rules (Troops 2) to all Allied tanks. These tanks are moving slow, they can move only one or two hexes and fight.
- Use "Heavy Anti-Tank Guns" rules (Troops 23) to the three Axis artillery batteries with 88 badge.
- Special Weapon Asset Rules (SWAs 1) are in effect for the three Axis units equipped with anti-tank weapons (SWAs 2).
- The Axis player lays out the minefields (Terrains 29).
- Use "North African Desert" rules (Actions 9).

Scenario Bibliography:
- Magazine "Batailles & Blindés" hors série n°8 - Afrika Korps, tome 2.
- "Tobrouk" - Michaël Carver.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order