Historical Background: Quickly, in the afternoon of the 5th June, Rommel ordered the counter-attack. From the South, the 15.Panzer Division and Kampfgruppe Wolz (a detachment of the troops surrounding Bir Hakeim) arrived near Bir el Harmat and the positions of the HQ of 7th Armoured Division and 10th Indian Division, only shielded by some protection units. Everything was destroyed in some minutes : this was a major disaster for British units involved in Operation Aberdeen. The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing: Axis player [Germany] : 5 command cards, you move first. Allied player [United Kingdom] : 5 command cards.
Conditions of Victory: 6 medals. Each British HQ is a temporary medal objective for the Allied player.
Special Rules: - Use "BCF Command" rules (Nations 5) to all Allied units. - Use "North African Desert" rules (Actions 9). - Use "Oasis Recovery" rules (Actions 10). - Use "Half-Track" rules (Troops 18) to the Axis unit with badge HT. - Use "Heavy Anti-Tank Guns" rules (Troops 23) to the Axis artillery battery with 88 badge. - Use "Tank Destroyers" rules (Troops 24) to the Axis armored unit with TD badge.
Scenario Bibliography: - Magazine "Batailles & Blindés" hors série n°8 - Afrika Korps, tome 2.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
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