[Seelow Heights] Alt Langsow - April 19, 1945

By: Brycie35 - Last update: 06/10/2006
Axis Player: Allied Player:
x4 x6 x4 x6

Historical Background:
The battle for the Seelow Heights would be the battle in which the fate of the German capital would rest. On April 16th at 3.00 hours, a massive Russian artillery barrage opened up along the whole front. Searchlights were switched on to signal a general advance for the Russians across the whole front with banners flying high. The German expecting the heavy barrage had abandoned their advanced positions, so most of the Russians shells had fallen on empty positions. The searchlights were blinded the Russian troops more than illuminating the German positions so they were extinguished. Many Soviet units then waited til morning for all the murk and haze from the heavy barrage to settle before continuing the assault.
After the initial confusion the Soviet armies again began to advance. In the sector around Alt Langsow, the 3rd and 5th Shock armies contested the Russian advance. Progress proved to be very slow against the determined defenders. However the Russians still managed to force the Germans back several miles, yet failed to breach the German line of defence. Finally after heavy and bitter fighting the Russians broke though the Seelow Heights sealing the fate of Berlin and bringing an end to the Thousand Year Reich.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Russian player: 6 command cards
You move first

German player: 4 command cards

Conditions of Victory:
6 Medals
A Russian unit that captures a town hex marked with an objective marker counts as one Victory Medal. Place an Objective Medal on each of these hexes. As long as the Russian unit remains on the hex, it continues to count toward the Allied victory. If the unit moves off or is eliminated, it no longer counts.

Special Rules:
The Russian Special forces Infantry units are Elite infantry units. They may move 2 and still battle. Place a Russian Special Force Badge in the same hex with these units to distinguish them from the other units.
German Special Forces infantry units are Panzergrenadier units. It may move 2 and still battle. Place a German Special Forces Badge in the same hex with these units to distinguish them from the other units.
Units marked with Battle Star tokens are Camouflaged units. Camouflage rules are explained on page 8 of the Pacific expansion rulebook.

Scenario Bibliography:
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
ASL Scenario AP9 Red Storm

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order