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[DO2018] Old Town - August 05, 1944 - June 30, 1944

Operation Tempest - Dutch open 2018: Armia Krajowa scenario 4
Eastern Front By: Antoi - Last update: 02/28/2018
Axis Player: Allied Player:
x6 x7 x5 x7
first You play first    


There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
Old town: aug 9 – sept 2: After the initial attack by the Armia Krajowa, The Germans began to
reinforce Warsaw with tanks, infantry and an armored train. After the capture of Wola and the
Jewish Ghetto the German commander, general Von dem Bach decided to capture “The old town”
next to form a wedge between polish troops and to reach the Vistula to hold off an eventual Russian
offensive. The old town contained many medieval houses and was heavily barricaded. Due to fierce
house to house fighting and artillery, many fires broke out in the old houses. Polish troop fought a
bitter fight on their barricades, the Royal castle and the town hall. Eventually the superior numbers
became overwhelming and they retreated to the city centre via the sewers.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Allied player [Armia Krajowa]: 5 command cards,
Axis player [Germany]: 6 command cards. you move first.

Conditions of Victory:
7 medals
The three roadblocks are temporary medals for the polish player. they control them by using action 32 - bridgecontrol
The exit is for the German player only.

Special Rules:
- SWA 6 - Mortar Late War
- Troops 10 - Sniper: The single man marked with a Russian sniper badge is a polish sniper
- Armia Krajowa troops are represented by thepolish shield and only three figures, they play like French Resistance (We played them that way also at the Dutch open.)
- Troop 7 - Armored train
The Green Battle stars represent sewers: Armia Krajowa infantry may move from sewer to empty sewer as full move and still battle. Units moving onto hex not using the sewer treat the hex as normal . The 1st Polish Army cannot use the sewers.
- Airpower card for the allied player: 1d per hex (instead of 2d).
- Actions 16: The Polish players gets three camouflage tokens. Special rule: Before drawing cards Camouflage tokens that are not in use may be placed on AK-units: during setup or after after playing a Recon 1.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
33 
23 
10 
1
1
1
7
2
2
1
2
1
1
3
3
1
4