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[Manchuria 1932] The Revolt of Ma Zhanshan - April 07, 1932 - July 01, 1932

Chaos in Manchuria
Pacific Theater By: secret_strategem - Last update: 04/19/2018
Axis Player: Allied Player:
x6 x8 x6 x8
first You play first    


Historical Background:
Despite being appointed Minister of War in the Manchukuo government and provincial governor, Muslim General Ma Zhanshan was kept under very strict control by the Japanese military. Dissatisfied with the situation, Ma raised and re-equipped his private army in secret using Japanese money and weapons. At Heihe on April 7, Ma rebelled. Ma commanded a total fighting force of about 300,000 men at his peak strength. Ma struck out toward Harbin with six infantry and cavalry regiments, 20 field artillery pieces and a small squadron of seven planes. His units set ambushes along major roads and badly mauled Manchukuo and Japanese troops. When he was blocked from reaching Harbin, he turned towards Qiqihar.
Northwest of Harbin, irregular war began to flare up in the countryside and hills of Heilungkiang province. Manchukuo troops mutinied, briefly holding the transportation hubs along the railways, or departing to join the forces of General Ma. Mounted bandits appeared by the hundreds to loot towns on the Chinese Eastern Railway mainline west of Harbin.
The Japanese response of was swift and brutal striking northwards up the railways in pincer movements, driving back General Ma's forces. General Ma reported on June 8 that he had decided to adopt guerrilla warfare tactics, retaining only one detachment of 1,000 soldiers as his personal command as a regular force. All other units were dispersed as small groups of partisans, roving countryside on horseback. By July, General Ma Zhanshan’s troops were seriously depleted in the resulting battles, and only small numbers of men were able to break through the tight Japanese encirclement. Ma escaped to the Soviet Union, returning a year later to continue the fight.

Briefing:
Allied Player [China]
Take 6 Command Cards
You Move First

Axis Player [Japan/Manchuko]
Take 6 Command Cards

Conditions of Victory:
8 Medals

Qiqihar is a Temporary Objective Victory Medals for both the Japanese and the Chinese Player.
Harbin is a Permanent Objective Victory Medal for the Chinese player.

Special Rules:
Imperial Japanese Army Command Rules are in effect for the Japanese figures [Nations 3].
The Manchuko units are represented by German figures. No special abilities.
The Chinese Units with the French Resistance badges are Chinese Partisans. Apply Partisan rules [Nations 1].
The Chinese unit with the Chinese Nationalist badge is General Ma Zhanshan's personal guard. Apply Elite unit rules [Troops 2].
Place a Battle Star on General Ma Zhanshan's personal guard. Heroic Leader rules apply to this unit [Actions 8].
Apply Cavalry rules to the two Chinese Cavalry units [Troops 8].
Air Power favors the Japanese player.

Recomended Optional rule - Apply my Battle of Nation's Chinese Command rules:

National Fury - Full strength Chinese infantry units battle with +1 dice when in close assault. (does not apply to the partisan units)
Chinese Morale - If Chinese player has gained 3 medals and the Japanese player does not have at least 4 medals, he may increase his Command Card hand size by 1 card for the rest of the game. He may exceed 6 Command Cards if he started with that number.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
2
11
5
3
1
4
4
2
5
3
7
9
1
1
1
2
1