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[Siege of Leningrad] Lushno - September 24, 1941

By: Brycie35 - Last update: 06/14/2006
Axis Player: Allied Player:
x4 x5 x4 x5

Historical Background:
By mid September, Army Group North had stopped short of their objective to capture Leningrad. What they had been incapable of achieving by brute force, they now hoped to achieve by siege. Leningrad was cut off except over water via Lake Lagoda. The only real relief was for the besieged city was to crack the land blockade. During the month of September, the Russians fought ferociously to crack the blockade. To the south, in the area of Starays-Russa/Demyansk the Russians planned to break though the German defences then swing north to hit the flanks of the German forces assaulting Leningrad. In villages of Kirilovschina, Grutiki, Chilkovo and Lushno, the SS troops of Totenkopf were to face the Red Army onslaught.
On the morning of the 23rd, the SS troop position came under increasingly heavier air and artillery attack. Promptly at noon of the 24th, the Red Army launched its assault with devastating force. The SS troops were enveloped by human tidal waves, as the Russian poured out the surrounding forests. The initial attack was strongest at Lushno. Soviet infantry charged out from behind tanks and into the German 2nd Battalion, sending them into a confused retreat. Only quick action by German anti-tank gunners and individual batteries were able to save the situation. Some gunners fired over open sights and blasted entire Russian platoons into bloody heaps. Once the German division had regained its balance, a counter attack was ordered. By dusk, the Russians had been dislodged from Lushno, and the Soviets were forced to retreat into the forest East of Lushno.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Russian Player: Take 3 command cards. Draw two cards after turn 1. You will then have a hand of 4 command cards for the rest of the battle.
You move first.

German Player: 6 command cards.

Conditions of Victory:
5 Medals.
A victory medal objective does NOT count as a Victory Medal for the Russian side.
Instead if the Russian player controls all 3 objective locations in Lushno they win immediately.
A Russian unit that exits off the German side the board is worth 1 victory medal. The Russian unit is removed from play. Place one figure from this unit onto the Russian medal stand.

Special Rules:
Blitz Rules are in effect (see Eastern Front p.4).
Russian Command rules are in effect (see Eastern Front p.3).
The Russian Special forces infantry unit is an Elite infantry unit. It may move 2 and still battle. Place a Russian Special Force Badge in the same hex as this unit to distinguish it from the other units.
Russian Infantry marked with a 3 are Russian conscripts and only have 3 figures. Place a Partisan badge in the same hex as these units to distinguish them from the other units.
All German infantry are Elite SS Troops; they may move 2 and still battle.

Scenario Bibliography:
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
ASL Scenario A107 The Red Wave

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order