[Salomon Islands] Battle of Arundel - Act II - September 19, 1943

Operation Cartwheel - Tanks in the jungle.
Pacific Theater By: jdrommel - Last update: 06/26/2019
Axis Player: Allied Player:
x4 x6 x6 x6
    first You play first


Historical Background:
After the failure of their attack in the night of 14-15 September, Japanese command decided to evacuate their troops from Arundel Island, in the Solomon Islands, under the protection of a well entrenched rear guard near Stima Lagoon. On the American side, the troops were reinforced by three platoons of light tanks of the Marine Tank Corps. The first US attack on September 17 didn't succeed despite the element of surprise granted by the tanks. Two days later, however, all tanks were used as a big armoured shield protecting the advancing infantrymen until they reached the northern coast of the island. The second assault was successful. During the following night, the Japanese abandoned their evacuation of Arundel Island, which, on September 21, was totally under control of US troops.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
- Axis Player [Japan]
Take 4 Command cards.

- Allied Player [United States]
Take 6 Command cards. You move first.

Conditions of Victory:
6 medals.
The central hex of the Stima village is a Temporary Medal Objective for the Allied player.

Special Rules:
- Japanese Imperial Army rules (Nations 3 - Japanese Imperial Army) are in effect.
- Special Weapon Assets (late war) rules (SWAs 4) are in effect for Japanese units equipped with Anti-Tank Guns (SWAs 5), Mortars (SWAs 6) and Machine Guns (SWAs 7).
- The Japanese player lays out the Minefields (Terrains 29 - Minefields).

Scenario Bibliography:
- Battle of Arundel Island.
- "La Seconde Guerre mondiale au jour le jour" - Ed. France Loisirs.

Set-up Order
22
3
5
9
3
4
1
5