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[DO2019] Dash for the Wire - November 24, 1941 - November 07, 1941

Operation Crusader - 24-11-1941, Dutch Open 2019: Desert Fox, Scenario 3
Mediterranean Theater By: Antoi - Last update: 12/10/2019
Axis Player: Allied Player:
x6 x12 x6 x12
first You play first    


Historical Background:
After the battle of Sidi Rezegh near Tobruk, British forces were greatly reduced and they retreated to regroup. Rommel used this by making an flanking attack to hit the British in their rear. "The wire", an old Italian barrier on the border with Egypt, became the target. The besieged German troops in Bardia and Sollum could be relieved at the same time. The 21st and 15th panzer division, together with the Italian Ariete division, broke quickly through the British line, missing a major British petrol depot that the Germans could have brought to Bagdag. The British tanks, however, had recovered during Rommel's attack and resumed the attack to relieve Tobruk. Rommel was faced with the choice: to continue the gamble or return to help the troops at Tobruk.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Allied Player [Great Britain]: Take 6command cards.
Axis Player [Germany, Italy]: Take 6 command cards. You move first.

Conditions of Victory:
12 Medals

There is an Exit for the Germans tanks only at the Allied baseline. (there is a standard english infantry unit underneath the exit marker)
There is an Exit for the English tanks at the German baseline (3 hexes)

Sollum is a last to occupy medal for the Axis
Halfaya pass and Bardia are last to occuly medals for both sides

Special Rules:
Tournament rule Memoir’44 Dutch Open 2019
ALL ARMOR moves 2 hexes but may use supply token to move 3

Special fuel supply rules are in effect, players roll for fuel with a max of 3 tokens per player.
The Axis player starts out with 3 fuel token, the Allied player with 3 fuel tokens
(If you do not have jerrycan tokens, use whatever you want)
Roll 1 die at the end of your turn before drawing your card
If using M44 die for fuel (visitors to the Dutch Open 2019 received a special Fuel die):
flag = no fuel
inf = 1 jerrycan of fuel
tank = 2 jerrycans of fuel
star = opponent loses 1 jerrycan (if he posesses any)
grenade = you lose 1 jerrycan of fuel (if you posesses any)
Allied player places their fuel on the supply depot. if the german capture the supply depot they get all the fuel even if this excites their maximum. As soon as the brith recapture the empty supply depot they can build up fuel again.

- Use "BCF Command" rules (Nations 5 - BCF Command Rules) for all Allied units.
- Use "Royal Italian Army" rules (Nation 6 - Royal Italian Army) for all Italian units (note the infantry with the anti-tank SWA is also Italian)
- North African Desert Rules are in effect (Actions 9 - North African Desert Rules)
-The Axis player lays out the minefields (Terrains 29 - Minefields) (DO2019 set: 001224)
-All Axis troops marked with a Special Forces badge are elite (Troops 2 - Specialized Units)
-The Artillery is a Heavy Anti-Tank gun (Troops 23 - Heavy Anti-Tank Guns (88))
-Axis infantry on the left flank marked wit a battle star is Command car (Troops 20 - command car)
-Both the SWA anti-tank and SWA machinegun are early war (SWA 2 - Anti tank) (Swa 8 - Machine gun ) The Axis anti tank SWA is also Italian, us a italian badge.

During setup, place 1 british tank upside down on the hexes marked with one american tank unit.
When a british tank unit ends it move on one of this tank it may recover it and add it to the unit (to a maximum of three). Repaired units may still battle and armor overrun.
These upside down tanks cant be targeted or hit and do not block line of sight.

This scenario uses two mediterranean packs to setup.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
1
1
1
2
2
4
4
4
6
8
13
13
23
27
1
9
10
2
3
1
2
2
4