There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.
Historical Background: Operation Crusader, July 14th 1942: As the Axis forces dug in, Auchinleck planned to attack the Italian Pavia and Brescia Divisions in the centre of the front at the Ruweisat ridge. His policy "to hit the Italians wherever possible in view of their low morale and because the Germans could not hold extended fronts without them." The intention was for the 4th and 5th New Zealand Brigade to attack northwest in the night to seize the western part of the ridge and on their right the Indian 5th Infantry Brigade to capture the eastern part of the ridge. On the left, the 22nd Armoured Brigade would be ready to move forward to protect the infantry as they consolidated on the ridge. But they had to be wary of Rommel and the 15th Panzer Division. The attack commenced at 23:00 on 14 July.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing: Allied Player [Great Britain]: Take 5 command cards. You move first. Axis Player [Germany, Italy]: Take 5 command cards
Conditions of Victory: 6 Medals
The 2 Field Bunkers on Ruweisat Ridge are each a temporary medal objective for the Allied player.
Special Rules: Tournament rule Memoir’44 Dutch Open 2019 ALL ARMOR moves 2 hexes but may use supply token to move 3
Special fuel supply rules are in effect, players roll for fuel with a max of 3 tokens per player. The Axis player starts out with 1 fuel token, the Allied player with 0 fuel tokens (If you do not have jerrycan tokens, use whatever you want)
Roll 1 die at the end of your turn before drawing your card
If using M44 die for fuel (visitors to the Dutch Open 2019 received a special Fuel die): flag = no fuel inf = 1 jerrycan of fuel tank = 2 jerrycans of fuel star = opponent loses 1 jerrycan (if he posesses any) grenade = you lose 1 jerrycan of fuel (if you posesses any)
Use "BCF Command" rules (Nations 5 - BCF Command Rules) for all Allied units. Use "Royal Italian Army" rules (Nation 6 - Royal Italian Army) for all Italian units (note the infantry with the machine gun is Italian also)
Use "Night Attacks" rules (Actions 19 - Night Attacks)
Actions 08 - Heroic Leader, the unit marked with the green battle star has Rommel as their Heroic leader. Special DO2019 rule: Erwin Rommel starts with an armor unit, if the unit is destroyed he goes to the nearest infantry unit.
North African Desert Rules are in effect (Actions 9 - North African Desert Rules)
The Axis player lays out the minefields (Terrains 29 - Minefields) (DO2019 set: 001224)
All Allied troops marked with a Special Forces badge are elite (Troops 2 - Specialized Units) The Artillery is a Heavy Anti-Tank gun (Troops 23 - Heavy Anti-Tank Guns (88))
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
|