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[Greco-Italian War] Desnizza - March 09, 1941

By: Brycie35 - Last update: 07/28/2006
Axis Player: Allied Player:
x4 x4 x4 x4

Historical Background:
Mussolini's bid to dominate Greece had been a fiasco from the start. By mid February, the war, which had begun in November, had claimed the live over 500 Italian officers, and over 5000 enlisted men. The Greeks far from being cowed had gone on their own offensive and driven deep into Albania itself. But now the terrible winter was over and the snow was melting on the slopes of the Trebescine Mountains. Mussolini fearful the Germans may intervene soon and thus rob himself of a glorious conquest ordered another great offensive. Marshall Ugo Cavallero laid down plans across the 20-mile front to clear the Desnizza valley and thus thrust though the Greek lines. To accomplish this breakthrough the peaks on both side of the valley had to be taken. Most formidable were Hills 717 and 731, the latter called Monastery Hill by the Italians because of the Ruins of an Accent Abbey ruins onto of the crest.
Hill 717 was overrun by determined troops of the Italian 71st regiment with relative ease. Once on the slopes the Italians discovered that the Greeks had dug five lines of trenches. As the Italians approached, the Greeks withdrew and sprayed the attackers with bore-sighted machineguns from the second line, then counter attacked. The 72nd Regiment, which had pressed down the valley to swing against the Hill, faced similar conditions. Bloody and bitter fighting continued in muddy trenches on the snowy slopes, in a battle that seemed more that of World War I. The ferocity of the Greeks beat back the Italian assault. The Greeks would continue to repel further Italian assaults for the next seven days, until the fruitless Italian offensive was called off without capturing a single objective of note, at a cost of 12,000 Italian lives. Mussolini would now be forced to hear Hitler's plans to settle the Balkans problem.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Italian player: 4 command cards
You move first

Greek player: 6 command cards

Conditions of Victory:
4 Medals.
Italian victory objectives do not count as victory medals. Instead if the Italian player captures 3 of the 4 mountain objective hexes, the Italian player wins immediately.

Special Rules:
Treat all forest hexes that are adjacent to either hill or mountain hexes, as hill hexes with forest.
Treat all trench hexes as trenches on hills for rules purposes.
Treat all jungle hexes as wood hexes.
All mountain hexes with Italian victory medals have monastery ruins on them; units on these hexes may also ignore first flag.

Scenario Bibliography:
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
ASL Scenario A14 Monastery Hill

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order