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[BEWOLF-44] The vise - October 01, 2019

Belgium vs Germany
Western Front By: Didji - Last update: 10/03/2019
Axis Player: Allied Player:
x6 x8 x6 x8
    first You play first

After the battle of the Ardennes, the naughty Wermacht had to retreat rather hurriedly. With Patton clinging at their rumps, they would be better to not linger before returning home. A good plan, but the Belgians had returned to the scene. They had only moderately tolerated the Krauts imposing their presence and putting their feet up on the table in 1940. Yes, the time of reckoning had come. The 4th division of General Van de More was ordered to block the Germans at Malvoisin. If he succeeded, Patton would be there within 24 hours, hungry to grind some swastikas and crush the Germans between them. Needless to say, our Hugo Boss clothed German friends had better successfully pass through, whatever the cost. The thought of seeing that old George again ? No thanks ! They had already given plenty !
Created by Didji. Translation by Grougnaffe and Deepnet.

Conditions of Victory:
8 medals
6 command cards
Allies play first
The crossroad is a temporary objective medal for both sides.
The church is a temporary objective medal for the Axis.
Each Axis unit that exits the board at the Exit hexagon wins an objective medal.

Special Rules:
The sand bag on the road is a permanent protection for the Belgian units only. It protects like a bunker (tanks -2, infantry -1) but doesn’t block the line of sight. It stays in place when the unit leaves the hexagon.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order