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[Vosges] Capture of Col du Bonhomme - December 12, 1944

Bataille des Vosges - Charge of armored Spahis.
Western Front By: jdrommel - Last update: 07/01/2020
Axis Player: Allied Player:
x5 x6 x6 x6
    first You play first

Historical Background:
During the battle of the Vosges mountains involving the French 1st Army, in the battle zone of the 3rd Infantry Division (Algerian), the last objective was to capture the Col du Bonhomme which symbolized the end of the battle and the opening into the plain of Alsace. The capture of the pass was realized by a squadron of armored Spahis of the 3rd RSAR (Recce Regiment) with M-5 light tanks and M-10 tank-destroyers and the support in infantry by a battalion of French Resistance just mixed in the regular army. The tank squadron made literally a cavalry charge to the German defenses made of bunkers, barbed wire and minefields. In spite of losses, il was a success and the pass was captured by the French. For the French 1st Army, the fierce battle of the Vosges was ended but another fierce battle was beginning, the battle of Alsace.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player [Germany] : 5 command cards.
Allied player [France] : 6 command cards, you move first.

Conditions of Victory:
6 medals.
The crossroads is a temporary medal objective for the Allied player.

Special Rules:
- Use "French Infantry" rules (Nations 7) to all Allied infantry units.
- Special Weapon Asset rules (SWAs 4) are in effect for units equipped with Anti-tank weapons SWAs 5), mortars (SWAs 6) or machine-guns (SWAs 7) .
- The Axis player lays out the minefields (Terrains 29).

Scenario Bibliography:
- Militaria Magazine hors-série n°85 - La 1ère armée au combat, les Vosges.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order