[DO2020] SC01 X Corps Landing - October 20, 1944

Return to Leyte
Pacific Theater By: bartjuh - Last update: 02/17/2020
Axis Player: Allied Player:
x5 x6 x5 x6
    first You play first

There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
October 20, 1944: After four hours of heavy naval gunfire on 20 October, called 'A-day', the X Army Corps landed on the beach on the east coast of Leyte. The X Army Corps took Tacloban and the airport as soon as possible, both just one mile north of the beach where the force landed. This to secure the sea lane between Leyte and the Samar Islands. Troops of the X Army Corps fought their way to the beach between Tacloban airport and the Palo River. They encountered resistance from the terrain and the Japanese fire. Within an hour of landing, the beachheads were secured enough to receive heavy vehicles and large quantities of supplies. By the end of A-day the X Army Corps had moved inland and occupied the airfield of Tacloban and the hill 'Hill 522'.

The stage is set, the battle lines are drawn, and you are in command. Can you change History?

Axis Player (Japan): Take 5 command cards

Allied Player (USA): Take 5 command cards.
You move first.

Conditions of Victory:
6 medals.

The city Tacloban is a Temporary Medal Objective for the allied player.

The city Palo is a Temporary Majority Medal Objective for both players (Japan starts with one medal).

Special Rules:
Due to the heavy naval gunfire, three Japanese troops start with 3 figures. These troops are indicated by the figure count '3'.

Dutch Open specific:
The winter forests on hills are used to depict Jungle on Hills. They play the same as Jungle hexes but if you fire at a hill you are at the same level.
If playing Combat Cards that ignore Jungle, you ignore the Jungle effects but the Hill effects stay the same.

Combat Cards:
To incorporate Combat Cards into a tournament setting we played with these rules:
Each player gets three specific Combat Cards to put in front of him, open on the table.
Japan: Spider Hole, Jungle Fighters, Camouflage
US: Heat of Battle, Armor Bulldozer, Return to Duty
To play a Combat Card (timing is on the Combat Card itself) you play any one Tactic Card and place that on the desired Combat Card.
The Tactic cards stays on top of the Combat Card and you draw a replacement card at the end of YOUR turn.
If Their Finest Hour is played reshuffle the covering Tactic Cards also.

Air Power is only 1 die for both players.

Regular Memoir'44 Rules
Use the Imperial Japanese Army rules (Nations 3)
Use the Camouflage rule, but only with the Camouflage Combat Card and Camouflage tokens are limited to 3 per scenario.
US troops marked with Ranger Badges are special forces (Troops 2)

Beaches (Terrain 1)
Hills (Terrain 6)
Oceans (Terrain 7)
Bridges (Terrain 9)
Towns and Villages (Terrain 14)
Airfields (Terrain 16)
Field Bunkers (Terrain 22)
Fords and Fordable Rivers (Terrain 41)
Roads (Terrain 42)
Jungle (and Jungle on Hills) (Terrain 57)

Scenario Bibliography:

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order