[DO2020] SC04 Shoestring Ridge - November 23, 1944 - November 29, 1944

Return to Leyte
Pacific Theater By: Quit2 - Last update: 02/17/2020
Axis Player: Allied Player:
x5 x6 x6 x6
first You play first    

There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
The arrival of the 11th Airborne Division on 22 November 1944 allowed Gen. Hodge to move the rest of the 7th Division to the west, in the direction of Ormoc. The Japanese had to stop this advance to secure the western entrance to the trail towards the airfields in the east of the island. In the night of 23rd November, the Japanese troops opened fire across the Palanas River. The regiment's 2nd Battalion was pushed back off Hill 918 to a defensive position along the highway together with their artillery base. Also, a platoon of tanks from the 767th Tank Battalion was stationed at Damulaan. The next night, Japanese attacks put four pieces of Battery B out of action. The defensive battle for 'Shoestring Ridge', so named to reflect the supply situation, continued until 29th November, when US troops were able to take the offensive.

The stage is set, the battle lines are drawn, and you are in command. Can you change History?

Axis Player (Japan): Take 5 command cards
You move first.

Allied Player (USA): Take 4 command cards. At the end of your first turn, draw up to 5 cards. At the end of your second turn, draw up to 6 cards. From then onward, your hand size is 6.

Conditions of Victory:
6 medals.

The barracks are a temporary medal for both sides. The allied player starts the game with this medal.

Sabotaging either of the 2 metal bridges is a permanent medal for the Axis player.

Special Rules:
The winter forests on hills are used to depict Jungle on Hills. They play the same as Jungle hexes but with the same elevation as hills (shooting out towards other hills and plateau effect). If playing Combat cards that ignore Jungle, you ignore the Jungle effects but the Hill effects remain active.

Combat Cards:
To incorporate Combat cards into a tournament setting we played with these rules:
Each player gets three specific Combat cards to put in front of him, open on the table.
Japan: Spider Hole, Jungle Fighters, Camouflage
US: Heat of Battle, Armor Bulldozer, Return to Duty
A player may play one combat card each turn.
To play a combat card (timing is on the Combat card itself): Take one Tactic Card from your hand and place it on the desired Combat Card to use its effect.
The Tactic cards stays on top of the Combat card and you draw a replacement card at the end of YOUR turn.
If Their Finest Hour is played reshuffle the covering Tactic Cards as well and can use that tactic card again in another turn
Playing a combat card is in addition to a command card you normally play (Spiderhole you play in the other players turn)

Neither player has air superiority (Air Power is only 1 die for both players).

Rope Bridges (Terrain 62) Dutch Open specific : cannot be crossed by Artillery or Armor

Sabotage rules(Actions 06) are in effect: Two stars needed to sabotage Bridges. Remember to roll for sabotage at the start of every turn, including the allied player's turn.
Night Attacks (Actions 19) are in effect. Dutch Open Specific : at beginning of US Turn, instead of rolling dice for stars, just increase visibility one step

The Imperial Japanese Army rules (Nations 03)are in effect.
Camouflage rules (Actions 16) are in effect when the Camouflage combat card was played. A maximum of 3 camouflage tokens are available for the Axis player.

Use late War SWA rules for Mortar (SWA 06) and Machine Gun (SWA 07)
US Troops marked with Engineer Badges are Engineers (Troops 04)

Hills (Terrain 06)
Shorelines are considered as Ocean (Terrain 07)
Rivers and Waterways (Terrain 08) are impassible: they can only be crossed at Bridges (Terrain 09), Rope Bridges (Terrain 62) and Fords (Terrain 41)
Sandbags (Terrain 10)
Towns and Villages (Terrain 14)
Barracks (Terrain 17)
Field Bunkers (Terrain 22)
Marshes (Terrain 28)
The roads (Terrain 42) continue on the bridges
City Ruins (Terrain 45)
Jungle (and Jungle on Hills) (Terrain 57)

Scenario Bibliography:
The Return to the Philippines, by M. Hamlin Cannon

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order