[Operation Venezia] El Adem - May 27, 1942

By: Brycie35 - Last update: 08/11/2006
Axis Player: Allied Player:
x4 x5 x4 x5

Historical Background:
The first day of the Spring offensive in North Africa (Code Name Venezia) had been going along according to plan for the Afrika Korps, the only exception was the strong resistance put up by the French garrison at Bir Hakeim. Everywhere else the Commonwealth force had caught the full forces of Rommel's counter attack. On the Extreme right flank of the Afrika Koprs was Leichte Afrika Division 90, a mixed formation made up of mostly Half-track borne Infantry, towed guns, but also equipped with many specialized vehicles. Order to strike deep, Leichte 90 either rolled over or around any enemy encountered. After bypassing Bir Hakeim positions, the division turned north to cut off the southern Commonwealth forces supply lines from Tobruk. Late on the afternoon of the 27th, Leichte 90 run into the outer box defences of in the vicinity of El Adem, defended by troops of the 9th Indian Brigade who were currently sheltering in the Headquarters of both XIII and XXX Corps.
Bringing their superior firepower to bear on the Indian troops, the Afrika Korps troops were able to breech the outer wire and minefield defence and threaten to overrun the strongpoint. Commonwealth resolved stiffened and managed to stall the attack. The Timely arrival of Armoured forces from the British 4th Armoured Brigade who immediately launched an attack on the exposed flank of the Leichte 90 troops ensured the El Adem would not fall on this day. With this turn of event Rommel issued the order to withdraw to establish the PaK line to stop any further encroachment of British armour. At the end of the day Rommel came to see that his gamble of bypassing the Bir Hakeim had backfired, in effect encircling his force between the fortified Gazzala line and the bulk of the British armour to the east. The ensuing battle of the Cauldron would lead to Rommels finest hour with the fall of Tobruk. However, at the end of the first day of the counter offensive, the survival of the Afrika Korps was in serious doubt.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Afrika Korps player: 5 command cards
You move first

British/Indian player: 4 command cards

Conditions of Victory:
5 Medals.
Objective locations do not count as victory medals for the Afrika Korps player. Instead if the Afrika Korps player can capture both of the Allied HQ objective locations the Afrika Korps player wins immediately.

Special Rules:
North Africa Desert rules are in effect (see p. 3).
Axis armor units move 1-3 hexes.
Allied armor units move 1-2 hexes.
The Allied Special Forces tank units are Indian Armoured car units. Treat them as tank units except it can never overrun and they only have 2-figures.
The Afrika Korps Special forces tank unit is a SdKfz Self-Propelled Gun unit. Treat it as tank unit except it can never overrun and it only has 2-figures.
Afrika Korps Special Forces Infnatry unit is an Elite Combat Engineer unit. In addition to engineer rules, it may also move 2 and still battle. Place a German Engineer Badge in the same hex with this unit to distinguish it from the other units.
All Afrika Korps Infantry units are Elite units. They may move 2 and still battle.
All minefields are considered British/Indian controlled for rule purposes.

Scenario Bibliography:
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
ASL Scenario TOT 34 Parry and Riposte

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order