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Issel Bridges - The Glider Riders - March 24, 1945

Operation Varsity - Operation Varsity - 24th March 1945
Western Front By: SamW44 - Last update: 07/12/2020
Axis Player: Allied Player:
x4 x6 x6 x6
    first You play first


Historical Background:
The Glider Riders' job in Operation Varsity was to take control of ten different bridges along the Issel river and canal. Facing them was a well dug in resistance in Kampfgruppe Karst. The southern bridges of the canal saw attacks from German Panthers against paratroopers still getting into position and waiting for their anti-tank guns to arrive. Even bridges that were taken quickly were worn down by sniper fire while the bridges to the southern end of the canal then saw further bloody battles involving George company who lost contact with the rest of the regiment as they battled against repeated counter attacks. The northern bridges along the river proved especially hard to for the Americans to capture. The green berets of the British commandos making their way over land were seen but the Glider Riders struggled to make effective contact with them in the furious combat conditions. Facing heavy anti aircraft fire, gliders landed either side of the river leading to heavy casualties on both sides. The fighting went on into the night before the Glider Riders eventually secured their objectives.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Allied player [United States/Great Britain] Take 6 cards. You move first.
Axis player [Germany] Take 4 cards.

Conditions of Victory:
6 Medals

The five bridges are each a Temporary Medal Objective for the allied player.

Special Rules:
All Allied infantry units are part of the 17th Airborne Division 194th GIR or British Commandos (Troops 2 - Specialised Units). Place a badge on the British units or use the correct figures.
Place a badge on the German sniper unit (Troops 10 - Snipers).
British Commonwealth Forces rules are in effect for the two British units (Nations 5 - British Commonwealth Forces).
If playing with New Flight Plan, the Allied player draws 3 Air Combat Cards, the Axis player draws 1.

Scenario Bibliography:
Four Hours of Fury by James M. Fenelon (2019 Scribner)

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
7
1
13
4
11
1
6
5
6