[Tunisia] Djebel Abiod - November 17, 1942

The West Kent made an Ambush.
Mediterranean Theater By: jdrommel - Last update: 12/23/2020
Axis Player: Allied Player:
x5 x6 x5 x6
    first You play first

There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
On mid-November 1942, in Tunisia, it was a race between Axis and Allies to control the strategic points of the country. On the 17th of November, coming from Tebarka, the 6th West Kent of 36th Brigade, arrived to Djebel Abiod when they knew that an enemy armored column advanced to their positions. Lt Col Howlett ordered to made an Ambush near the bridge with two anti-tank guns and a battery of 25 pounder field guns of the 138th RA Field Rgt. The German column composed with Fallschirmjaegers under the command of Major Witzig (victor of Eben Emael fortress in 1940), one company of tanks and one artillery batterywas surprised by the Ambush and suffered heavy losses.After a first withdrawal,the Germans attacked and so stopped the British advance towards Bizerte and Tunis.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player [Germany] : 5 command cards.
Allied player [United Kingdom] : 5 command cards, you move first.

Conditions of Victory:
6 medals.

Special Rules:
- Use "BCF Command" rules (Nations 5) to all Allied units.
- Use "Specialized Units" rules (Troops 2) for all Axis infantry units.
- Special Weapon Asset Rules (SWAs 1) are in effect for the Allied unit equipped with anti-tank weapons (SWAs 2).
- The Maden Wadi is fordable (Terrains 41).

Scenario Bibliography:
- Magazine "Batailles & Blindés" Hors-série n°43 - Afrika Korps, la campagne de Tunisie.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order