[Tunisia] Medjez el Bab - Action 1 - November 24, 1942

Medjerda Bridge.
Mediterranean Theater By: jdrommel - Last update: 06/05/2021
Axis Player: Allied Player:
x5 x6 x5 x6
    first You play first

Historical Background:
In Tunisia, the British 11th Brigade advanced towards Medjez el Bab to take the bridge on the Medjerda river. It was a pincer movement with the 2nd Lance Fusiliers coming from the north and the 5th Northamptons arriving from south-west. But the British soldiers were confronted to the German paratroopers of the Fallschirmjäger-Pionier- Bn11 under the command of Major Witzig (the famous winner of the capture of the Eben Emael fortress in 1940). After a fierce battle, the British could not captured the bridge because the German blew it before withdrawing in the night. Nevertheless, they captured the abandoned city the day after.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player [Germany] : 5 command cards.
Allied player [United Kingdom] : 5 command cards, you move first.

Conditions of Victory:
6 medals.
The bridge on the Medjerda river is a temporary medal objective for the Allied player.

Special Rules:
- Use "BCF Command" rules (Nations 5) to all Allied units.
- Use "Specialized Units" rules (Troops 2) to all Axis units, these are Fallschirmjägers. Badges are not required.
- Special Weapon Asset Rules (SWAs 1) are in effect for the German unit equipped with mortars (SWAs 3).
- Use "Blowing up a bridge" rules (Actions 2) Option 2, for the Axis player.
- The Medjerda river is fordable (Terrains 41).

Scenario Bibliography:
- Magazine "Batailles & Blindés" Hors-série n°43 - Afrika Korps, la campagne de Tunisie.
- Image satellite of Medjez el Bab.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order