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[Battle of Crete] Babali Hani - May 28, 1941

By: Brycie35 - Last update: 09/06/2006
Axis Player: Allied Player:
x4 x5 x4 x5

There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
First Norway, then France, then Greece and now Crete. Once again British forces had suffered defeat and were in retreat, streaming towards the beaches of Sfakia and evacuation by the Royal navy. But German mountain troops were in pursuit and pressing them hard, they needed to be checked. Already lead elements of the German 5th Mountain Division had overrun the already weakened Australian 2/8th Battalion. The Commandos of Layforce were asked to stop and act as a rearguard. Even though lightly equipped Lt-Colonel Young of Battalion D decided to make his stand where the only road over the White Mountains dividing Crete into North and South passed through a narrow valley with a thick covering of olive groves. Young had been promised armour support, but the enemy arrived first.
Despite being only lightly armed, the Commandos put up stiff resistance. Under heavy German mortar fire the British and remnants of the Australian 2/8th that were instructed to cover the Commandos rear, held off several German probing attacks. Meanwhile surviving armour of the 7th Battalion Royal Tank Regiment arrived on the scene and positioned itself on the road, firing at anything that moved on the slopes above. Towards the evening, the Germans, frustrated at the delay mounted an encircling attack on the left. The Australians, in failing light managed to hold off this attack long enough for the Commandos to withdraw, and then they too fell back into the darkness to the new Allied defensive line. Although casualties among the Gebirgsjager had been heavy, the commandos had only lost 15 men. Respite was only temporary however, as the next day Commonwealth forces continued to retreat.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

German player: 6 command cards
You move first

British/Australian player: 6 command cards

Conditions of Victory:
5 medals.
A German unit that exits off the British/Australian side the board is worth 1 victory medal. The German unit is removed from play. Place one figure from this unit onto the German medal stand.
If the game becomes a stalemate, the British/Australian is considered to have won the battle.

Special Rules:
Blitz Rules are in effect (see Eastern Front p.4).
Reverse daylight rules are in play. Place a Battle Star token on the full daylight space. Roll for light conditions at the beginning of every British/Australian players turn and reduce the light conditions one space per star dice result.
Once darkness conditions reach 1 hex, the British/Australian player may exit units off their own map edge & remove a German victory medal per unit that exits the board in this way.
All German Infantry units are Elite Mountain troop units. They may move 2 and still battle.
All Allied infantry units are Elite British Commandos and Elite Australian units. They may all move 2 and still battle.
The 1-figure Allied infantry unit is a British sniper.
The British armour unit is confined to the road. If it moves off the road it immediately becomes bogged and cannot move for the rest of the game. If the armour unit is forced to retreat off the road, the British/Australian player may choose to take an additional hit to ignore a flag result.

Scenario Bibliography:
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
ASL Scenario A43 Probing Layforce

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order