Heat: Pedal to the Metal Heat: Pedal to the Metal

[Tunisia] Kasserine Pass - February 20, 1943 - February 21, 1943

Unternehmen Frühlingswind - Defense of Stark Force.
Mediterranean Theater By: jdrommel - Last update: 12/22/2021
Axis Player: Allied Player:
x6 x12 x5 x12
first You play first    

Historical Background:
Axis troops under the command od Rommel arrived in front of Kasserine Pass on the 19th February 1943, the Pass was defended by US troops of Ltc Stark, called Stark Force and entrenched in the valley and on the high ground of Djebel Chambi and Djebel Semmama. On the 2th February, the Kampfgruppe Bülovius du Deutsche Afrika Korps made an attack in force. The US defense was fierce but at the end of the day the Stark Force could not resist any more. After crossing the Pass, Axis troops divided in two groups : the Kampfgruppe 10.Panzer Division on the right advancing on the road to Thala and the Kampfgruppe Bülovius with Italian troops of the "Centauro" on the left of Hatab River, towards Tebessa. The 10.Panzer fought to the Gore Force, a British vanguard before Thala while Italians and the Kampfgruppe of DAK were stopped by US troops of the CCB near Djebel Hamra. The capture of Kasserine Pass was a tactical success for Rommel but the "Frühlingswind" offensive was definitively stopped and Rommel had to order the withdrawal of Axis troops.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player [Germany/Italy] : 6 command cards, you move first.
Allied player [United States/United Kingdom] : 5 command cards.

Conditions of Victory:
12 medals.
For the Axis player, use the "Exit" token rules (Action 23) to the road hexagons marked "vers Thala" and "vers Tebessa".

Special Rules:
- Use "BCF Command" rules (Nations 5) to the three units of the Gore Force.
- Use "Royal Italian Army" rules (Nations 6) to the five units of the "Centauro".
- Use "Specialized Units" rules (Troops 2) to all Axis infantry units. Badges are not required.
- Use "Combat Engineer" rules for the German unit with engineer badge (Troops 4).
- Use "Mobile Artillery" rules (Troops 14) for the two Axis artillery units.
- The Allied player lays out the minefields (Terrains 29).
- The Hatab River is fordable only by the ford (Terrains 41).
- Use "Night Attacks" rules (Actions 19).
- This scenario could be play with New Flight Plan rules.

Scenario Bibliography:
- Magazine Batailles & Blindés Hors Série n° 43 - Afrika Korps, la bataille de Tunisie.
- Magazine 2e Guerre mondiale n° 24 - La campagne de Tunisie.
- Satellite Image of the Kasserine area.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order