[Tunisia] Hammam Lif Gorge - May 08, 1943

Attack of Djebel er Rarouf.
Mediterranean Theater By: jdrommel - Last update: 12/22/2022
Axis Player: Allied Player:
x6 x6 x6 x6
    first You play first

Historical Background:
The Tunisia campaign was to the end. On the 8th of May 1943, from Tunis liberated the day before, the 6th British Armoured Division advanced to Hammamet and Cape Bon. But the British advance was stopped by a German rear-guard, the paratroopers of Kampfgruppe Franz with anti-tank guns of 50mm and 88mm Flak, at the Hammam Lif Gorge between the Mediterranean sea and Djebel er Rerouf. During the battle, while the infantry of Welsh Guards attacked the German defenses on the Djebel, tanks of the 17/21th Lancers bypassed the enemy by the beach. The road of Hammamet was open in the evening. The last Axis defences surrendered and on the 13th of May the Tunisia campaign was over.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player [Germany] : 6 command cards.
Allied player [United Kingdom] : 6 command cards, you move first.

Conditions of Victory:
6 medals.
For the Allied player, Exit markers are in effect on the whole Axis baseline (Action 23).

Special Rules:
- Use "BCF Command" rules (Nations 5) to all Allied units.
- Use "Specialized Units" rules (Troops 2) to all Axis infantry units. Badges are not required.
- Use "Heavy Anti-Tank Guns" rules (Troops 23) to the two Axis artillery units with 88 badge.
- Special Weapon Asset rules (SWAs 4) are in effect for the Axis units equipped with Anti-tank Weapons (SWAs 5).
- The Littoral hexes are used as Beach hexes (Terrains 1).

Scenario Bibliography:
- Magazine Batailles & Blindés Hors Série n° 43 - Afrika Korps, la bataille de Tunisie.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order