Historical Background: Landed unopposed on Red Beach, north of Holtz Bay, the 1/17th Infantry advanced slowly in Addison Valley towards its objective, X Hill. But Japanese were more rapid and settled combat positions prepared in advance on the hill. On the 12th of May, US infantrymen attacked X Hill with the support of 105mm howitsers of A battery, 48th Artillery Battalion. In spite of heavy losses, they succeeded to occupy the ridge in the evening and prepared the defense against possible Japanese counter-attacks. The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing: Axis player [Japan] : 5 command cards. Allied player [United-States] : 6 command cards, you move first.
Conditions of Victory: 6 medals. X Hill is a temporary medal objective for the Allied player.
Special Rules: - Use "Imperial Japanese Army" rules (Nations 3). - Special Weapon Asset rules (SWAs 4) are in effect for Japanese units equipped with mortars and machine-guns (SWAs 6 and 7). - Use "Sniper" rules (Troop 10) to the Japanese infantry unit with a single figure. Its destruction is a victory medal.
Scenario Bibliography: - Attu, the forgotten battle - National Park Service. - Satellite photography of the area.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
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