[Greco-Italian War] Koritsa - November 17, 1940

By: Brycie35 - Last update: 09/19/2006
Axis Player: Allied Player:
x4 x6 x4 x6

Historical Background:
On the 28th of October Italian troops stormed across the Greek border as Mussolini attempted to add Greece to the new Roman Empire, and show fellow fascist Adolph Hitler that Italy too, could launch its own Blitzkrieg offensive. Mussolini's poorly lead troops however had underestimated the Greeks people tenacity to resist the Italian invaders. By the end of October, the Italians had captured the Greek town of Koritsa, near the Pindus mountain range, only 6 miles into Greek territory. The Greeks recognised the importance of Koritsa. A successful counter attack there might break though to Thessallonika and cut off the western Thrace.
Under General Papagos, the Greeks launched a series of counterattacks aimed at cutting off the main road out of Koritsa and threaten to isolate the Italian 9th Army. By capturing the positions Northwest of Koritsa, the Greeks threatened not only the Italian forces along the coastline, but the only roads out of Koritsa to the west. The Italians had reinforced Koritsa with remnants of the 3rd Alpini Division a mere day before the final Greek assault began, spearheaded by Armour imported from Italy before the war. The 9th Italian Army resisted desperately, but the town fell along with some of Mussolini's best troops to the II Greek Army on November 22nd, after both roads west of Koritsa had been cut. The next day Italian troops were driven form Greek soil.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Greek player: 5 command cards
You move first

Italian player: 5 command cards

Conditions of Victory:
6 medals.
The Allied objective locations on Koritsa Village do not count as victory medals for the Greek player. Instead, if the Greek player controls more of these town hexes than the Italian player they Greek player wins immediately.

Special Rules:
All Allied Infantry units are Greek Cavalry units. (Cavalry rules are found on P6 of the Eastern front expansion.)
The Allied Special forces infantry marked with a Cavalry badge are Elite Greek Cavalry units. Treat them as regular Cavalry units except their battle dice are as follows 3, 2, 0. Mark them with an Allied Special forces badge to distinguish them from other units.
The Allied Armour units are Greek light tanks with inexperienced crews and only have 2-figures.
Axis Special Forces infantry units are Elite Italian units. They may move 2 and still battle.

Scenario Bibliography:
The Oxford Companion to World War 2 - By John Keegan
The World War 2 Databook - By John Ellis
Atlas of World war 2 - By David and Andrew Wiest
ASL Scenario 90 Pride and Joy

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order