Historical Background: At the beginning of the Allied landing in Salerno, the British commandos captured Molina Pass and the neighboring hills to secure the northern flank of the beachhead. The 41st Royal Marine commando hold the pass and 2 Commando of Ltc Jack Churchill "Mad Jack" entrenched on the hills around the village of Dragonea. On the 13th of September, German troops coming from Naples attacked the commandos positions with the objective to reach Salerno beaches. The battle was fierce for all the day. In spite of the heavy fire of Nebelwerfers and the assault of German paratroopers and panzer grenadiers, the commandos stayed in their positions. However, the losses were heavy for the two sides. The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing: Axis player [Germany] : 6 command cards, you move first. Allied player [United Kingdom] : 6 command cards.
Conditions of Victory: 7 medals. For the Axis player, Exit marker rules (Actions 23) are in effect on the hexagon marked 'vers Vietri sul Mare".
Special Rules: - Use "BCF Command" rules (Nations 5) to all Allied units. - Special Weapon Asset rules (SWAs 4) are in effect for units equipped with anti-tank weapons or mortars (SWAs 5 & 6). - Use "Specialized Units" rules (Troops 2) to all Axis and Allied units, these are commandos, paratroopers or panzer grenadiers. Badges are not required. - Use "Screaming Meemies" rules (Troops 25) with incendiary shells.
Scenario Bibliography: - Militaria Magazine hors-série n°41 - Débarquer à Salerne ! - "2 Commando, Salerno" - commandoveterans.org. - Satellite image of the area.
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
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