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Assault on Walcheren island - November 01, 1944

battle of the Scheldt
By: Tyto_Alba - Last update: 01/21/2007
Axis Player: Allied Player:
x5 x6 x5 x6
    first You play first

Historical Background:
"The end of Nazism was in clear view when the first ship moved unmolested up the Scheldt."
Dwight Eisenhower

The Battle of the Scheldt was a series of military operations which took place in northern Belgium and south-western Netherlands. Allied offensive operations were launched with the goal of clearing both banks of the Scheldt estuary of German forces so that Allied shipping could transport supplies safely into the recently liberated port city of Antwerp. Accomplishing this objective was vital to easing logistical burdens in the overall Allied push to the Siegfried Line.
As the fourth phase of the Battle of the Scheldt opened, only the island of Walcheren at the mouth of the West Scheldt remained in German hands. The island's defences were extremely strong: heavy coastal batteries on the western and southern coasts defended both the island and the Scheldt estuary, and coastline has been strongly fortified against amphibious assaults. To hamper German defence, the island's dykes were breached by attacks from RAF Bomber Command. This flooded the central part of the island, forcing the German defenders onto the high ground around the outside and in the towns
The island was attacked from three directions: across the causeway from the east, across the Scheldt from the south, and by sea from the west.
Operation Infatuate II was the amphibious landing at Westkapelle, conducted on the morning of 1 November.

The stage is set, the battle lines are drawn and you are in command. The rest is history.

Axis (general Reinhardt)
-take 5 command cards

Allies (lt. general Guy Simonds)
-take 5 command cards
-you move first

Conditions of Victory:
6 medals

Special Rules:
-the special infantry are engineers (TP pag. 13) mark them acordingly. All other allied infantry are commando's, they may move two hexes and still battle. (all commandos are British exept for ones indicated on the map, you can mark them if you like)
-the german artillery are socalled "big guns" (PT pag. 11)
-the owner of the radar station is warned one turn in advance when his opponent wishes to play an air-power card against him. (TP pag. 11)

Scenario Bibliography:
wikipedia: "battle of the scheldt" about the battle, the troops and the operations
www.xs4all.nl/~pcvdklis/zonnehove/bunkertje.htm (dutch) photos on bunkers and defenses Walcheren 1944
www.combinedops.com/Walcheren.htm photos, details
www.bunkerbehoud.com/ on german defenses on near Vlissingen (Flushing)

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

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