Ticket to Ride Ghost Train Ticket to Ride Ghost Train

Valkenburg Airfield - May 10, 1940 - May 15, 1940

Unternehmen Fall Gelb - Confusion on the Airfield
Western Front By: jdrommel - Last update: 04/07/2009
Axis Player: Allied Player:
x5 x6 x5 x6
first You play first    
CLASSIFIED Classified scenarios are usually official scenarios published in print but not on the Web. This is why their content is not displayed. However, you may still rate them and write After Action Reports.

Historical Background:
The invasion of the Netherlands was launched with a large German airborne operation. Paratroopers of the 7th Flieger Division were tasked with taking several bridges to open the way for motorized units. The plans also called for them to secure the main airfields surrounding The Hague in order to receive reinforcements.

Paratroopers of the 2nd Fallschirmjäger Regiment were dropped above Valkenburg and managed to control the airfield. The Dutch launched several counter-attacks but failed to retake the lost ground. The first aircraft to arrive with reinforcements (47th Infantry Regiment) landed with difficulty on the muddy ground and was destroyed by Dutch artillery. The other German planes abandoned their intended landings and instead were diverted to the beach between Katwijk and The Hague. Alone on the airfield with little support, the German paratroopers were forced to stay on the defensive until the Dutch laid down their arms on May 15.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis Player [Germany]
Take 5 Command cards.
You move first.

Allied Player [Netherlands]
Take 5 Command cards.

Conditions of Victory:
6 Medals.

The main hex of the Airfield is a Temporary Medal Objective for the Allied forces.

Special Rules:
Blitz rules are in effect (Actions 15 - Blitz Rules).

All German troops are either paratroopers or assault infantry units (Troops 2 - Specialized Units). Badges are not required.

Air rules are optional: If used, give the Axis player one Air Sortie card and shuffle the other one in the deck, at game start. If the Allied player draws one of these cards (or the Air Power card), he must discard it and draw another card instead.

Scenario Bibliography:
- 39-45 Magazine n°127 & 131.
- Militaria Magazine hors-série n°8 - Blitzkrieg à l'ouest.
- Les paras du matin rouge - Jean Mabire.