Historical Background: On July 21st, the first wave to hit the northern landing beaches off the island of Guam in the Marianas, were amphibious tank units. Most of the Japanese infantry had pulled back from their beach defenses during the heavy naval bombardment that preceded the assault.
But the rough terrain and broad rice paddies slowed the tanks' advance. The 21st Marines cleared Asan Town and made some progress on the Japanese-infested ridges and jungle that overlooked the rice fields. Difficulties getting their artillery ashore and limited armor support placed the burden of establishing a beachhead squarely on the shoulders of the men of the 3rd Marine division.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing: Axis Player (Japan):
- Take 5 Command cards.
Allied Player (United States Marine Corps):
- Take 6 Command cards.
- You move first.
Conditions of Victory: 6 Medals.
Temporary Medal Objective rules are in effect for the hill hex in the Marine's right hand section of the board.
Special Rules: Imperial Japanese Army Command rules are in effect (Nations 3 - Imperial Japanese Army).
US Marine Corps Command rules are in effect (Nations 4 - US Marine Corps).
Place a badge on US Marines engineer units (Troops 4 - Combat Engineers).
The Asan River is a Fordable Stream (Terrain 41 - Fords & Fordable Rivers).
All Rice Paddy hexes are treated as Rice Paddies (Terrain 60 - Rice Paddies) and not as Fish Ponds!