The Japanese used the continuing European Conflict to increase aggression in Asia. They seized Manchuria in 1931 and included it into their empire as Manchukuo. In 1937 they created a border incident with China at the Marco Polo bridge to justify starting that ongoing war, now they were poised to do the same at the Mongolian border. The 57th Special Corps was made up of Russian and Mongolian troops, both of which were green. The Japanese 23rd division were outnumbered, but were not green. They tried to encircle the 57th, but were caught off guard by the Russian armor counterattack. The Russians/Mongolians won the battle. The Russian/Mongolian army had 7,974 killed, while the Japanese had 8,440 killed in the battle.
Russians/Mongolians- You take 5 cards and go first
Japanese- You take 6 cards.
Conditions of Victory:
Russians/Mongolians- 6 Medals, and hold the bridge
Japanese- 6 Medals and take the bridge
This means that whatever side wins will have to have 6 unit kills, plus the bridge token.
Some of the Russian/Mongolian and Japanese armor units are reconnaissance Vehicles- They have 2 figures and move 4, they shoot 2-2.
The other Russian/Mongolian armor units are light tanks- They have 3 figures and move 3 and shoot 3-2-2
Place different markers with these tanks to distinguish them from each other.
Japanese Imperial Army Command rules are in effect. See P.T. Page 13
Russian Command rules are in effect. See E.F. Page 3
Cavalry rules See E.F. Page 6
Only the river hex labeled as fordable is fordable. For rules on ford see TP page 11
Armchair General September 2005
Wikipedia article Khalkin Gol
I used home rules armor because in the real battle, the Russian/Mongolian forces really had only recon units, light armor, and infantry units. The Japanese also had a recon unit.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.