Martinville Ridge - July 16, 1944 - July 17, 1944

Western Front By: Brummbar - Last update: 04/07/2009
Axis Player: Allied Player:
x5 x5 x5 x5
    first You play first
CLASSIFIED Classified scenarios are usually official scenarios published in print but not on the Web. This is why their content is not displayed. However, you may still rate them and write After Action Reports.

Historical Background:
On July 15, the 116th Regiment started a flanking maneuver around Martinville in an effort to outflank the town's defenders. The lead elements made good progress but Allied Command didn't have a clear picture of the situation on the ground and ordered the units to halt and consolidate their positions.

The order didn't reach the 2nd Battalion in a timely fashion and by the time its commander got the order, the Battalion was already far ahead and overlooking the town of La Madeleine. Rather than call the unit back, General Gerhardt decided to keep the battalion there and try to reinforce it. On July 16 he ordered Major Bingham to hold his ground so he could move forces up to reinforce and hopefully push the Germans off the ridge at Martinville.

German command, unaware of the situation developing on the right, put a concentrated effort into gaining control of the Bayeux Road and the recently lost Hill 122 that overlooked it. The German XI Parachute Corps made a strong attack to seize the hill but was eventually repelled, largely because of American air cover. German command's failure to recognize and capitalize on the opportunity to smash the isolated battalions of the 116th helped put to an early end to the fight for Saint-Lô.

The stage is set, the battle lines drawn, and you are in command. The rest is history.

Axis Player [Germany]
Take 5 Command cards.

Allied Player [United States]
Take 5 Command cards.
You move first.

Conditions of Victory:
5 Medals.

The marked hex in Saint-Lô and the ridge beside Martinville are Temporary Medal Objectives for the Allied forces.

Hill 122 is a Temporary Medal Objective for Axis forces.

Special Rules:
All Axis infantry are Fallschirmjäger (Troops 2 - Specialized Units). Badges are not required.

Air rules are optional: If used, give the Allied player one Air Sortie card and shuffle the other one in the deck, at game start.

Scenario Bibliography: