Corinth Corinth

Nach Moskau! - November 23, 1941 - December 05, 1941

Unternehmen Taifun
Eastern Front By: jdrommel - Last update: 05/17/2010
Axis Player: Allied Player:
x6 x15 x5 x15
first You play first    
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Historical Background:
By November, Operation Typhoon is in full swing. The Wermacht is at the gates of Moscow. Up North, Klin has fallen and XXXX.Panzer Korps is rumbling towards the Soviet capital. But the Russians are hanging on somehow, with ?General Winter? on their side. On the 27th, the thermometer fell to - 40º. For the Germans who thought they'd be in Moscow long before now, Hell has frozen over! Tank tracks are soldered into the frozen mud, weapons are too cold to hold with bare hands, and men are dying in place. The 2nd Panzerdivision manages to reach Lobnia and Kimki, 10 miles from the Kremlin, but can?t go any further. The Russians have thrown all they have, including factory workers, to protect Mother Russia. The Germans stop and go on the defensive. Initiative has changed hands'

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis Player [Germany]
Take 6 Command cards.
You move first.

Allied Player [Soviet Union]
Take 5 Command cards.

Conditions of Victory:
15 Medals.

The Allied player suffers Sudden Death the instant a German unit enters the Moscow hex marked with a Medal.

Special Rules:
Blitz Rules are in effect (Actions 15 ? Blitz rules).

Russian Command rules are in effect (Nations 2 ? Red Army).

The German infantry units equipped with a badge are Panzergrenadiers (Troops 2 ? Specialized Units).

The German artillery in Klin is a Mobile Artillery unit (Troops 14 ? Mobile Artillery). Place a badge on it.

The other German artillery is a Big Gun (Troops 3 ? Big Guns). Place a badge on it.

Place a badge on the two Siberian cavalry units (Troops 8 ? Cavalry).

Three Russian infantry units have 3 figures only. They represent the Factory Workers forced into the battle.

The Istra and the Volga-Moskva canal are frozen (Terrains 47 ? Frozen Rivers).

?General Winter? rules are in effect. At the start of each of his turn, the Axis player rolls 2 dice. For any Grenade roll, he must remove 1 figure from a German unit of his choice. Any unit wiped out that way still counts as a medal for the Allied player.

Air rules are optional. If used, give the Axis player one Air Sortie card and shuffle the other one in the deck, at game start.

Scenario Bibliography:
German elite units
Mobile artillery
German Big Guns
Russian Cavalry

Terrain Pack
Eastern Front
Pacific Theater
Air Pack

- 39-45 Magazine n°17 - La bataille de Moscou.
- Opération Barbarossa - Paul Carell.
- La seconde Guerre mondiale, tome 1 - Ed. Larousse.
- Militaria Magazine hors-série n°3 - Bataille pour Moscou.
- Magazine Images de guerre n°8 - Moscou.