Deep Blue Deep Blue

Battle of Kzlath - January 01, 1994

Operation Dungeon
By: Zasdert Ultun - Last update: 10/26/2008
Axis Player: Allied Player:
x5 x7 x6 x7
first You play first    


There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
NOTE: This battle is set-up able. There are no problems with it, despite what the warning says.

Briefing:
Axis:
-Take 5 Cards
-You Go First

Allies:
-Take 6 Cards

Conditions of Victory:
7 Medals

Both bridges count as one temporary medal objectives for the Axis player if both are held at the same time. They count as a permanent medal objective if they are sabotaged.

The exit hexes through the two passes are for the Axis player ONLY once they have sabotaged both bridges.

Special Rules:
All open countryside hexes are flooded fields (terrain - 23)

The train (troops - 5) is an armored train (troops - 7). Despite the rails leading off of the board, the train may not exit the board for any reason.

The Axis player can sabotage and remove the bridges (actions - 6)

Forward Spotting Artillery (actions - 4) is in effect for the armored train if the Allied player holds the hill hex with the battle star on it. Any cross hair markers are removed if the armored train moves, even if the targeted unit has not moved.

Air Rules are Optional: Shuffle both air sorties into the deck.

Scenario Bibliography:
FICTIONAL

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
3
5
11
3
1
1
1
2
1
1
1
1
1
1
2
17
8
4
1
2
3
9
4
2
10
1
1
3
1
1
2
1
2