Deep Blue Deep Blue

The Battle of Ukal'i Delta - October 02, 1942

Operation Ianouia Ku'ilai
Pacific Theater By: Zasdert Ultun - Last update: 11/07/2008
Axis Player: Allied Player:
x5 x6 x5 x6
    first You play first


Historical Background:
NOTE: The following is Fiction.

The Marine's goal for the Ukal'i Delta was to reach the place where the delta separated so they could advance into the deep jungle where they were easily hidden. They were caught by surprise by some Japanese forces hidden in small jungles and in the native villages. They also were in control of a very strategically placed airstrip. The right and left flank barely managed their landing. The destroyer fleet wasn't much help because the Japanese in the jungles were so elusive. The engineers in the center floated all the way up to the airfield and disabled all the planes easily, leaving the Japanese weak.

At the end of the day, the Marines had captured an important Japanese command base in addition to sealing most of their tunnels.

Briefing:
Japanese:
-Take 5 Cards

Marines:
-Take 5 Cards
- You Go First

Conditions of Victory:
6 Medals

The Japanese HQ is a permanent medal objective for the Marines.

Any Marine unit the exits off the board on the axis baseline gives one medal to the allied player.

Special Rules:
Air Rules are in effect. Remove all air sortie cards (including air power) from the deck. The Japanese plane and ready-to-take-off marker are Zeros (Airplanes - 7). These are the only two planes in this battle.

Remove the "Barrage" card from the deck.

Japanese Imperial Command Rules are in effect (Nations - 3).

Marines Special Command Rules are in effect (Nations - 4).

Units on landing craft (Troops - 15) may also move up rivers moving 0-2 spaces per turn. They may not attack while in a landing craft. Once they leave the river, the landing craft is removed.

Use the HQ and supply tent rules for the Japanese HQ (Terrain - 56).

Pacific Villages (as opposed to normal villages (Terrain - 14)) only reduce the dice rolled by tanks by 1. The only have and air check of one.

All rivers are fordable (Terrain - 61).

All lake hexes (except for the single hex dead-end lake) are considered ocean hexes (Terrain - 7). The river mouth hex is considered a normal river and is therefore fordable.

If the Marines control the radar station (Terrain - 36), the Japanese player must play as if using the Russian Command Rules (Nations - 2)

The ship (Troops - 12) cannot target units in Jungles.

Scenario Bibliography:
FICTIONAL

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
17
2
1
3
2
1
2
1
1
7
2
1
1
1
4
1
9
1
4
1
1
2