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[France 1940] Counter-attack on Cambrai - May 22, 1940

Unternehmen Fall Gelb - Setback of General Weygand's plan.
Western Front By: jdrommel - Last update: 02/19/2012
Axis Player: Allied Player:
x5 x6 x5 x6
    first You play first


Historical Background:
22th of May 1940.
According to General Weygand's plan but with a delay of a day regard to the attack of the "Frankforce" on Arras, the 1st French Army had to attack Cambrai in the aim to cut the "Panzers' corridor". In fact, instead of two infantry divisions, only one regiment was able to attack. 121st Infantry Regiment (25th DIM), supported by R-35 tanks of the 38th BCC (French tank battalion) and by three Recce Groups (motorized units), advanced from the east of Douai and breaking through defensive positions of German 32.Infanterie Division, reached the suburbs of Cambrai. But the air strike of Luftwaffe and direct fire of German field artillery stopped the French attack. In the evening, the French units withdraw beyond Sensée river, blowing up the bridges. The breakthrough according to Weygand's plan had failed definitively.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Allied player [France] : 5 command cards, you move first.
Axis player [Germany] : 5 command cards.

Conditions of Victory:
6 medals. Cambrai's church is a temporary medal objective for the Allied player.

Special Rules:
- Use "Specialized Units" rules for the three French Recce Groups (Troop 2).
- Sensée river is impassable except by the bridges (Terrain 8).
- The "Air Power" card is not allowed to the Allied player, discard it and take another in the pile.

Scenario Bibliography:
- "To lose a battle, France 1940" - Alistair Horne.
- Magazine Historica hors-série n°52 - De Sedan à la mer.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
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