Historical Background: In the night 19th to 20th of February 1942, 228th Japanese Regimental Group landed without opposition on the south west coast of Dutch Timor. With light tanks ahead, Japanese infantry advanced quickly to the north to capture Penfui airfield near the main city of Kupang. The airfield was defended by Dutch troops (KNIL) and Australian troops (Sparrow Force). On the 21st of February , the landing of Japanese paratroopers near Usua ridge cut in two parts the Allied forces between Champlung and Kupang. Australian soldiers of 2/40th Infantry Battalion had to charge with bayonets to breakthrough the surrounding. Japanese paratroopers suffered very heavy losses ((only 78 survivors on 500) but Australians, out of ammunition and with a lot of wounded men, were obliged to surrender. Only a small part of Allied forces reached the Portuguese Timor and continued the fight against Japanese troops for one year. The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Briefing: Axis player [Japan] : 5 command cards, you move first. Allied player [Australia/Netherlands] : 5 command cards.
Conditions of Victory: 6 medals. The main hex of Penfui airfield is a temporary medal objective for the Axis player.
Special Rules: - Use "Japanese Imperial Army Command" rules (Nation 3). - Use "Specialized Units" rules for Allied and Axis units with badges (Troop 2). - On the 4th turn, after playing his turn, the Axis player must drop four infantry units (with Giretsu badge) on the hexagon "Dropping Zone". Use "Paradrop" rules (Action 20). No other action after the landing.
Scenario Bibliography: - Wikipedia - articles "Battle of Timor" et "Sparrow Force".
Warning: Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.
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