Ticket to Ride Rails and Sails Ticket to Ride Rails and Sails

Hell's Highway - September 18, 1944 - September 21, 1944

Operation Market Garden - The Road Between Eindhoven and Nijmegen
Western Front By: Timmuilwijk - Last update: 08/20/2009
Axis Player: Allied Player:
x2 x6 x5 x6
first You play first    

Historical Background:
Operation Market Garden was at that time the largest Airborne Operation aimed at capturing the bridges so the advance of the XXXth Corps could be made easy. They would push on into the heart of Nazi-Germany: the Ruhr. This industrialized area was key to the production of military equipment for Nazi-Germany. However, the bridges had to be taken first. The bridge near Son was blown up on Day 1, so the Airborne troops had to look for an alternative, they constructed a Bailey bridge (pontoon bridge).
The advance was slowed down as a result of this delaying action but the XXXth Corps nevertheless pushed on. The 101st had few troubles but the 82nd did manage to get the bridge near Grave in time, including the heights near the Reichswald. They failed to take the Nijmegen bridge in time because it was more heavily defended by SS units. This did not matter much because the XXXth Corps was not in the vicinity yet. They have to travel over Hell's Highway now towards Nijmegen to get there in time. Will they succeed or will the Germans succesfully cut off the Grave Bridge and halt the advance toward Nijmegen?

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Allied Player [US Airborne / Great Britain]:
5 cards

Axis Player [Germany]:
2 cards (They were surprised)
take 2 cards after turn 1 and turn 2, until you have 4 cards at the start of your 3rd turn.
You begin

Conditions of Victory:
Allied player:
6 medals of which 2 are bridges
You can gain medals by exiting units at the exit marker in Nijmegen.

Axis player:
6 medals and hold the bridge near Grave

Special Rules:
The US Airborne troops near Nijmegen are marked with a 101st badge, but they are 82nd. Nevertheless, all airborne units move 2 and attack. They may also ignore the 1st flag thrown against them (determined defenders)

The German Special Forces are Fallschirmjaeger, they can move 2 and still attack.

The High Ground only represents the LZ's (Landing Zones) of the Airborne Divisions. No Flooded Field scenario.

Air Rules optional:
The plane on the ground is a German Messerschmitt BF-109
Give the Allied player 1 Air Sortie card and shuffle the other in the deck

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order