Battle of Metz - September 18, 1944

Western Front By: Lujo - Last update: 10/05/2009
Axis Player: Allied Player:
x10 x14 x10 x0
    first You play first

Historical Background:
The battle of Metz started with the series of smaller battles in the middle-September 1944. The first attack in the area was launched by the US 5th Infantry Division, in which they attempted to capture a bridgehead to the north of Metz. This attack was repelled by the German forces, as was another attack on the city that followed. In another attack, the US forces captured a small bridgehead across the Moselle to the south of Metz. By the end of September, German forces positioned to the north were relocated in the southern area of Metz. A number of troops were also withdrawn from Metz. Following this new development, the US XII Corps launched another attack but was countered by the German defenders. In the following two weeks, the US forces limited themselves to small scale attacks and patrolling in the Metz area. During this time, the XX Corps underwent a training program, experimenting with methods of reducing the defences of the fortress. By this time, the US command had decided to attack Metz from its rear, coming from the east. On 3 November, a new attack was launched by the US forces, which resulted in the capture of the outer defences with the aid of the tactics developed during the training process. On 14 November, Generalleutnant Heinrich Kittel was appointed as the new commander of the German forces.By 17 November, US forces had managed to isolate most of the forts, and were attacking the city. They entered the city of Metz on 18 November, and on 21 November, Kittel was wounded and subsequently captured by US forces. Although the city was captured by US forces and hostilities formally ceased on 22 November, some of the remaining isolated forts continued to hold out until 13 December.

American player: 10 cards, plays first
German player: 10 cards

Conditions of Victory:
American player: Take control of the two city hexes of Metz. To win, on both hexes there must be an American unit.
German player: 14 victory medals

Special Rules:
Engineers, special forces and Tiger are ruled respectively.
Artillery in the fortress cannot be moved.

Rivers Moselle and Seille are fordable. American army may build a Pontoon bridge by standard rules with the exception that there must be an Engineer unit adjacent to the particular river hex.

The bunkers can be removed once entered by American infantry for the troops to be able to move through the secured area undisrupted.

ATTACK FROM THE EAST: Any American unit that exits the board through the left or right section is put aside and waiting to attack the city from the rear. These units may in future be ordered to enter and fight as if they were the part of the center sections for the command cards' purpose. When ordered, you place the units on any free hexes in the center sections on the opposite edge of the board. The units waiting outside the board do not have to be ordered and enter all at once, of course.

Scenario Bibliography:
Many great historical and military websites
SSI's Panzer general 2

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

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