Corinth Corinth

Raid on Barce - September 13, 1942

Operation Caravan (Hyacinth)
Mediterranean Theater By: RBorg - Last update: 08/25/2010
Axis Player: Allied Player:
x4 x4 x5 x4
    first You play first
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Historical Background:
To interrupt Rommel's lines of communication and hamper his anticipated offensive against El Alamein, a number of raids were ordered on key locations to the Axis' rear. The New Zealanders and Guards patrols were sent onto Barce. After traveling 100 miles, they were in position on September 13th. The New Zealanders attacked the town while the Guards launched an assault on the barracks and the Italian supply depot. Tanks were called to stop the carnage but to no avail: the hit-and-run forces rendezvoused outside Barce and escaped, leaving burning aircraft and destroyed supplies in their wake.

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis Player
Take 4 Command cards.

Allied Player
[United Kingdom]
Take 5 Command cards.
You move first.

Conditions of Victory:
4 Medals.

The 2 Airfield and 2 Supply Tent hexes are each Permanent Medal Objectives for the Allied player, if successfully sabotaged.

Special Rules:
North African Desert rules are in effect (Actions 9 - North African Desert Rules).

British Commonwealth Forces (Nations 5 - British Commonwealth Forces) and Italian Royal Army Command rules (Nations 6 - Italian Royal Army) are in effect.

Place a badge on the elite Italian tank unit (Troops 2 - Specialized units).

Patrol Cars rules are in effect (Troops 19 - Long Range Patrol Cars). Allied Patrol cars and Axis armor units may not move onto town hexes.

The Allied player may attempt to sabotage the Airfield and Supply Tent hexes (Actions 6 - Sabotage), by successfully rolling 1 Battle Star against each hex.

Oasis recovery rules are in effect (Actions 10 - Oasis Recovery).

Air Rules are not in effect. The Air Sortie cards are set aside and are not used in this mission.