[Desert war] Got El Ualeb - May 30, 1942 - June 01, 1942

Destruction of the 150th Brigade strongpoint.
Mediterranean Theater By: jdrommel - Last update: 08/15/2015
Axis Player: Allied Player:
x6 x6 x4 x6
first You play first    

Historical Background:
After an encircling manoeuver which brought him on the rear of the Gazala line, the Afrikakorps of general Rommel was pinned south of Acroma in the middle of British 8th Army units. To extricate his troops of this dangerous place, general Rommel ordered to crush the "box" of the 150th Brigade at Got el Ualeb which blocked his resupplying paths. The German attack, mainly by 15.Panzer Division, occurred on the 31st of May, with the air support of "Stukas" dive-bombers. In spite of the heroic resistance of the garrison, British 8th Army didn't took advantage to counter-attack the Afrikakorps in bad position. On the 1st of June 1942, it was the end of the battle : the "box" of Got el Ualeb surrendered.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Axis player [Germany] : 6 command cards, you move first.
Allied player [United-Kingdom] : 4 command cards.

Conditions of Victory:
6 medals.
If an Axis unit enters in the hex "Rotonda Ualeb", the Axis player wins immediately.

Special Rules:
- Use "BCF Command" rules (Nation 5).
- Use "Elite Armor" rules (Troop 2) to all Allied armor units. These "Matilda" tanks are moving slow, they can move only one or two hexes and fight.
- Use "Combat Engineer" rules (Troop 4) to the two Axis units with Engineer badge.
- Use "North-African Desert" rules (Action 9).
- Use "Blitz" rules (Action 15).
- The Allied player lays out the Minefields (Terrain 29).

Scenario Bibliography:
- Album Historique 21.Panzer Division - Ed. Heimdal.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order