Breakthrough to Marosvásárhely - June 27, 1940 - July 12, 1940

Hungarian co-belligerence with the Soviet Union
Eastern Front By: nemesszili - Last update: 05/30/2010
Axis Player: Axis Player:
x6 x10 x5 x10
first You play first    

Historical Background:
On June 26th, 1940 Soviet troops began the annexation of Bessarabia, part of Tsarist Russia until the Great October Revolution, when it was occupied by Romania. Everything was going according to plan for the Soviets, but Romanian Royal High Command decided not to let all of Bessarabia to be ceded, keeping a very small part of it in the north (the Herta Region). The Soviets became angry, and declared war on Romania on the same day and began the occupation of the country. This didn't bode well for Germany, as the Ploiesti Oil Refineries were of great economical value for them, but it was an ideal opportunity for Hungary to retake all of Transylvania and declare it a protectorate. The Soviets agreed to support Hungary's action against the Romanians by sending supplies and secure the skies over Transylvania, as they weren't prepared to fight in the passes of the Carpathian Mountains. Germany also hoped, that with the occupation of Transylvania, Operation Barbarossa (now being re-planned as the situation in the Balkans drastically changed) would be much easier with an Axis member owning it and not the Soviets. To make the situation as smooth as possible, Fallschirmjaegers were dressed up as Hungarian paratroopers and were dropped in the region of Marosvásárhely and Hungarian military markings were painted on supporting Stukas.

The 'go' was given on June 27th, 1940 by vitéz nagybányai Horthy Miklós; for the First Hungarian Army the target was 'kincses Kolozsvár' and for the Third Hungarian Army the final objective was the capital of the Székelys, Marosvásárhely. As the Honvéds crossed the border, Hungarians of Kolozsvár and Marosvásárhely revolted against local authorities and took control over both cities and waited for the advancing Honvéds.

The stage is set, the battle lines are drawn, and you are in command. The rest is fiction.

Hungary: Take 6 cards
You go first.

Romania: Take 5 cards

Conditions of Victory:
10 medals

The Hungarians must reach a hex next to Marosvásárhely or Kolozsvár in order to win (reaching Marosvásárhely counts as a Permanent Medal Objective for the Hungarians).

The cities of Marosvásárhely and Kolozsvár are both Permanent medal objectives for the Romanians.

The peak of Nagy-Pietrosz and Dés are Permanent medal objectives for the Hungarians.

Special Rules:
Before the Axis player takes his first turn, he drops 2 infantry figures 10 cms above the hex marked by a battle star. if the figure falls onto a river hex, the unit is destroyed. If the figure falls on an enemy occupied hex, place the unit on an adjacent hex and use immediately "Ambush". If the figure falls on a friendly hex, the unit is set up on an adjacent hex. The 2 infantry units are the disguised Fallschirmjaegers, they are Elite Infantry with 3 figures.

Axis units marked with an Italian Special Forces badge are Elite Tanks (4 figures) and Special Forces Infantry (move 2 and still battle) respectively.

Axis infantry units in Marosvásárhely and Kolozsvár have 3 figures and French Resistance rules are in effect for them.

Axis unit marked with a Cavalry badge is a Cavalry unit.

Axis unit marked with an Italian Engineer badge is an Engineer unit.

Axis unit marked by a Mobile Artillery badge is a Mobile Artillery unit.

Allied units marked with a French Resistance Badge are Elite Tanks (4 figures) and Special Forces Infantry (move 2 and still battle) respectively.
Used French badge as there is no Romanian badge available.

Only Allied units may claim the bunkers around Zilah as a defensive position.

Air rules are optional: if used both Air Sorties are given to the Axis Player and one of the Air Sorties is available ONLY for the Axis left flank (Soviet Air Force assisting the operation). If not used, the Axis player may conduct Air Strikes 2 times.

Scenario Bibliography:
Google Earth
Some crazy, but historical ideas of mine :)

Note: You need to substitute 2 Axis and 2 Allied infantry figures with tank figures or anything else, as in this battle 44 Axis&Allied infantry figures are used.

NO HARD FEELINGS!!! This fictional scenario was created for the sole purpose of playing and for promoting the region of Székelyfold and Transylvania.

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order