February 19th began one of the bloodiest battles of the Pacific. 70,000 U.S. marines fought 22,000 Japanese elite fighters for a piece of what was considered their homeland. This tiny island was needed to land the B-29's bombing Japan. This battle opened up with a barrage lasting four days of the requested ten, and the B-24 Liberators bombed the island for 74 days prior to the landings. But neither of these did much damage to the Japanese. The Japanese forces under Lt Gen Kuribayashi dug eleven miles of tunnels under the island. This was the first time American casualties outnumbered the enemy, but Japanese dead were three times that of the Americans.
Allies: Take nine command cards and move first.
Axis: Take five command cards.
Conditions of Victory:
Allies: Take Mt Suribachi, the airfield medal hex, and four more medals. Mt Suribach and the airfield medal hexes are considered permanent medal hexes. Also get one medal for each unit that leaves the board between the exit markers.
Axis: Take eight medals.
Japanese command rules are in effect. See Nations card #3 or page 7 of PT.
American Marine command rules are in effect. See Nations card #4 or page 7.
Air rules are in effect, or use my air rules from my user page.
The Japanese infantry units with the star are mortar infantry. See SWA card #3.
For landing craft see troops card #15. For aircraft carrier and destroyer see troops cards #11 and 12 or pages 9 and 10.
For minefield rules see terrain card #29 or page 8.
For flame tanks and mobile artillery rules, see troop cards #13 and 14 or page 11.
Flags of Our Fathers by John H Bradley with Ron Powers
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.