Early in the Battle of Shanghai the commander Zhang Zhizhong attempted to push the Japanese forces into the Huangpu River. After a couple of days of fierce fighting, the 87th and 36th divisions finally broke through the Japanese lines and threatened the Hueishan Docks.
But the Chinese troops were insufficiently trained in coordinating infantry-tank tactics, and the troops were not able to keep up to the tanks' speed. The tanks were vulnerable to Japanese anti-tank weapons and artillery in close quarters and became useless when they entered the city center. The few troops who accompanied the tanks through the city blocks were then trapped by Japanese road blockades and annihilated by flamethrowers and intense machine gun fire. While the Chinese almost succeeded in pushing the Japanese down the Huangpu River, the casualty rate was exceedingly high. In the night of August 22 alone, the 36th Division lost more than ninety officers and a thousand troops.
Chinese Player takes 5 command cards. You move first.
Japanese Player takes 6 command cards.
Conditions of Victory:
Each dock-building and the Power Plant is worth a temporary Victory medal for the Chinese player.
- All Japanese infantry use the Imperial Japanese Army Command Rules (Nations 3).
- Two Japanese are Combat Engineers (Troops 4) to represent the Japanese Flamethrower units.
- The destroyer represents a Japanese gunboat but is treated as a destroyer (Troops 12).
- The Japanese outposts are armed with machine guns or anti-tank guns (SWA 1) and (SWA 7) both use pre-1942 rules for SWAs (i.e. move OR fire, may not take ground).
- If Air Power is played both sides roll only 1 die per hex.
- Air Rules are optional. If used shuffle both Air Sortie cards into the deck. The Chinese air force use the Spitfire for this scenario.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.