Memoir '44 The Battles of Khalkhin-Gol Memoir '44 The Battles of Khalkhin-Gol

Baoshan - August 23, 1937 - September 10, 1937

Battle for Shanghai
Pacific Theater By: Nygaard - Last update: 07/26/2011
Allied Player: Axis Player:
x5 x8 x5 x8
first You play first    

Historical Background:
On August 23, the Japanese Shanghai Expeditionary Army, led by Iwane Matsui, landed in Liuhe, Wusong, and Chuanshakou.
In the two weeks that followed, the Chinese and Japanese troops fought bitter battles in the numerous towns and villages along the coast. The Chinese troops fending off the amphibious assaults had only their small-caliber weapons to depend on, and were not sufficiently supported by the Chinese air force and the almost nonexistent Chinese navy. However, the Chinese fought against great odds and tried to hold onto the coastal villages as long as they could. It was commonplace for the Japanese to successfully occupy the towns in the day under heavy naval support, only to lose them during the night to Chinese counterattacks.
Such attacks and counterattacks continued well into late August, when the fall of Baoshan, a vital coastal town, seemed imminent. One battalion, under Yao Ziqing, was assigned to the task. The situation in Baoshan was grim, as the Japanese had surrounded the town on September 5. However, Yao ordered his men to defend to the death. Japanese artillery strikes reduced the town to rubble, and Yao was killed in house-to-house fighting. On September 6 Baoshan fell. The entire battalion, except for one soldier, was killed in action. The Chinese would continue to sustain this level of casualties throughout the Shanghai campaign.

The Japanese player takes 5 command cards.
You move first.

Chinese player takes 5 command cards.

Conditions of Victory:
8 Medals
The Baoshan suburbs is a temporary majority objective worth 1 victory point and Baoshan itself is a temporary majority objective worth 2 victory points to the Chinese player.

Special Rules:
- Imperial Japanese Army rules are in effect (Nations 3) for all Japanese units.
- The Destroyer unit represents a Japanese gun boat it may move on all water squares on the map including up the Huang Po river up until the bridge at Wusong. In other respects it follows the normal rules for destroyers (Troops 12).
- One Chinese unit is armed with light artillery and use the rules for Mortars (SWAs 3).
- Air rules are optional. If used give 1 air sortie cards to the Japanese player and shuffle the other into the deck. The Chinese use the Spitfire for this scenario. The Japanese are not allowed to use the Kamikaze power of their Zero.

Scenario Bibliography:
History of the Sino-Japanese War (1937-1945), Hsu and Chang, 1971, map 7

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order