Corinth Corinth

(GBV)Utah Beach - June 06, 1944

Utah Beach
Western Front By: General-Barrage - Last update: 02/13/2011
Axis Player: Allied Player:
x4 x6 x5 x6
    first You play first


Historical Background:
"UTAH BEACH was added to the initial invasion plan almost as an afterthought. The allies needed a major port as soon as possible, and UTAH BEACH would put VII (U.S.) Corps within 60 kilometres of Cherbourg at the outset. The major obstacles in this sector were not so much the beach defences, but the flooded and rough terrain that blocked the way north. The defence here consisted of a single outnumbered strong point called W5 which had been pulverised by the pre-landing bombardment. Lieutenant Arthur Jahnke, commander of Strongpoint W5, surrendered when their only effective gun (dug-in 88mm) malfunctioned as a result of shrapnel' damage."

Briefing:
Axis Player takes 4 cards
Allied Player takes 5 cards You move first

Conditions of Victory:
6 medals
An Allied unit that captures a Town hex counts as one Victory Medal. Place an Objective Medal on each Town hex. As long as the Allied unit remains on the Town hex, it continues to count toward the Allied victory. If the unit moves off or is eliminated, it no longer counts.

Special Rules:
Seawall remains even when units leave.
The Axis player is in control of the Bunkers and may claim them as a defensive position.
Allied Rangers may move up to 2 hexes and still battle.
German Rosette unit in the center flank is a single sniper. All sniper rules apply. Destroying the unit does not count as a victory medal for the Allies.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
8
12
3
3
4
6
6
3