Corinth Corinth

(GBV) Bunker Ambush - June 06, 1944

Bunker Ambush
Western Front By: General-Barrage - Last update: 02/15/2011
Allied Player: Axis Player:
x6 x6 x5 x6
first You play first    


Historical Background:
The Axis had staged the first Big Gun artillery in the War as a statement of their power. The Germans were not going to allow it to be destroyed easily, as they had fortified the flanks with heavy infantry and armor support with bunkers...ready to ambush the advancing Allied Forces.

Briefing:
Allied Player: Take 6 command cards.
You move first.

Axis Player: Take 5 command cards.

Conditions of Victory:
6 Medals.
An Allied unit that captures any of the towns, counts as a temporary Victory Medal.

Special Rules:
The Axis artillery is a Big Gun.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
6
7
15
9
2
2
2
4