Corinth Corinth

(GBV) Tilla - June 06, 1944

Tilla
Western Front By: General-Barrage - Last update: 02/15/2011
Axis Player: Allied Player:
x5 x6 x5 x6
    first You play first


Historical Background:
The 3rd Division attacked Tilly-la-Campagne; although it achieved a foothold in a wood and put pressure on the village, it could not clear the place. More infantry and armor were brought forward and suffered heavy losses without improving the situation. German tanks and infantry counter-attacked and the push on this flank was called off in the afternoon.

In the center, the forward companies of the 2nd Division started up Verrieres Ridge.

On the left flank, the German forces were never completely cleared, causing trouble from the start. As the 2nd Division British forces pushed forward around these towns toward May-sur-Orne, they came under heavy fire from the ridge, enemy positions beyond the Orne and the town of May-sur-Orne. Some units did make it up the ridge, but ran into heavy armor Further advance being out of the question, the force was ordered to retreat back to the start line.

Briefing:
Axis Player: Take 5 command cards.

Allied Player: Take 5 command cards.
You move first.

Conditions of Victory:
6 Medals.
An Allied unit that captures any of the towns, counts as a temporary Victory Medal.

Special Rules:
The 2nd Division British forces are engineers and move like normal. But ignore battle dice reductions when in close assault.

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
7
3
2
10
7
1
6
3