After the fall of Beijing and Tientsin Japanese forces continued to push against the Nationalist forces along the Beijing-Suiyuan Railway. After failing to take Nankou north of Beijing on August 11, the Japanese offensive halted for a while waiting for the Chahar Expeditionary Force of the Kwantung Army to move in from the north east. This gave the Chinese a chance to move the main bulk of their 1st War Area army to Chenpiencheng just west of Nankou, using the Great Wall as protection.
While most of the Chinese operations were defensive, elements of the 143rd Division did manage to foray outside the wall and take the town of Chungli from the Japanese puppet forces defending it. But on August 21 the Chahar Expeditionary Force broke through the defenses north of the Great Wall and threatened to cut off Kalgan, General Lui Ju-ming's 143rd Division fell back to defend Kalgan.
On August 26 with the Japanese threatening to cut off the 143rd from the rest of the Chinese army, General Ju-ming was forced to retreat from Kalgan.
Japanese Player takes 6 command cards (you move first)
Chinese Player takes 6 command cards.
Conditions of Victory:
A Japanese unit occupying any Hex on the Southbound and/or Northbound railroad is worth a temporary victory medal. Only 1 medal can be earned per railroad no matter the number of hexes occupied. The Kalgan Railroad Station is also a temporary victory medal for the Japanese player.
Chungli is a temporary victory medal for the Chinese player (i.e. he begins game with 1 medal).
- Japanese Imperial Army (Nations 3) are in effect symbolizing the superior equipment, training, and mechanized nature of the Japanese 5th Division.
- The units marked with Chinese National badges are veteran mounted units and are considered Specialized Units (Troops 2)
- All bunkers are Field Bunkers (Terrain 22)
- The Chinese units starting in the field bunkers are have Machine guns (SWA 7) but use pre-1942 rules for SWAs (i.e. move OR fire, may not take ground).
- The 3 figure German infantry on the right flank are remains of the defenders of Chungli driven out by the 143rd Division - they do NOT use the JIA (Nations 3) rules, but they ARE worth a Victory point if destroyed unlike normal depleted units (Troops 22).
- Air Rules are optional - if used give the Japanese 1 Air Sortie and shuffle the other into the deck. The Chinese player use the Storch for this scenario (Airplanes 5).
Hsu Long-hsuen and Chang Ming-kai, History of The Sino-Japanese War (1937?1945) 2nd Ed. ,1971.
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.