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The Bastogne corridor - BREAKLORD! - December 26, 1944

Unternehmen Wacht am Rhein - RIGHT FLANK
Western Front By: Burdie Smith - Last update: 04/22/2011
Axis Player: Allied Player:
x6 x12 x6 x12
first You play first    

There are problems with this scenario: it cannot be set-up using the standard terrain tiles of Memoir '44 and the selected extensions. There are too many terrains of one or more types. Please contact the author.

Historical Background:
The situation on this double breakthrough map is almost exactly as it was on 24 december around Bastogne during the Battle of the bulge. During the night of 24 December, German combined arms and infantry attacks by pessimistic commanders and uninspired soldiers were uncoordinated and failed. On the twenty-fifth, the ring around Bastogne was tightened as a result of regimental-size attacks, but again, they were uncoordinated. The Ameare drwanrican advantage of interior lines clearly served to complicate German attempts to coordinate their efforts.
On 26 December, German forces again attacked with battalion-size infantry and armor teams. Striking American combined arms teams arrayed in depth, the Germans were again unsuccessful. Other units, forming for attack in assembly areas, were attacked by American artillery and dispersed. At 1600 that afternoon, American tanks broke through the Panzer and Volksgrenadier units and linked up with the 101st. All hope for German success had died.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

This is a 4 player scenario played on 2 breakthrough maps!!!!
Axis Player 1 (left map)
- take 6 command cards
- you move first
Axis Player 2 (right map)
- take 6 command cards
- you move third
Allied player 1 (right map)
- take 6 command cards
- you move second
Allied player 2 (left map)
- take 6 command cards
- you move fourth
No change of cards between players. Everyone starts also with 2 winter combat cards.

Conditions of Victory:
20 medals
The Allied player suffers Sudden Death the instant that axis forces hold the 4 town hexes with medals in Bastogne.

Special Rules:
You will need 3 base games, 2 eastern front expansions, 2 winter wars (villages and forests) expansions and 1 air pack (winter hills!) to play this scenario! Meet with some friends and put your collection together!

Special Weapons Assets rules (SWA 1 - Special Weapon Assets) are in effect for the units equipped with Anti-Tank weapons (SWAs 5 - Anti-Tank Gun), Mortar (SWAs 6 - Mortar) and Machine Gun (SWAs 7 - Machine Gun)
Tiger tank rules are in effect (Troops 16 - Tiger Tanks)
The rivers are frozen but can not be crossed by vehicles (Terrains 47 - Frozen rivers)
Supply Truck rules are in effect for all supply trucks and Half-Tracks (Troops 17 - Supply trucks) (Troops 18 - Half-Tracks) The 2 german units with letters HT below them are Half-Tracks
Air rules are not in effect. The air sortie cards are set aside and not used in this scenario
Place a badge on the mobile German artillery unit (Troops 14 - Mobile Artillery)
Patrol Cars rules are in effect (Troops 19 - Longe Range Patrol Cars) The allied unit on the bridge is a patrol car (2 pieces)

Scenario Bibliography:

Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order