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Gondar (Last Stand in East Africa) - November 13, 1941 - November 27, 1941

Mediterranean Theater By: GhostBrigades19 - Last update: 04/30/2011
Axis Player: Allied Player:
x5 x8 x6 x8
    first You play first


Historical Background:
On 13 November a mixed force from the British 12th (African) Division under Major-General Charles Fowkes supported by Ethiopian patriots attacked the key defensive position of Kulkaber and were repelled. However a renewed attack a week later on Kulkaber was successful. There were two mountain passes that overlooked the town which were controlled by the Italian troops. The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Briefing:
Axis Player (Italy)
-Take 5 Command Cards
Allied Player (Great Britain and Kenya)
-Take 6 Command Cards
-You move first

Conditions of Victory:
8 Medals

Special Rules:
British Commonwealth Command Rules are in effect.
Italian Royal Army Command Rules are in effect.
All Axis troops are the Italian Army. No badges necessary.
Any town hex of Gondar is a permanent objective medal for the Allied forces.

Scenario Bibliography:
http://en.wikipedia.org/wiki/Battle_of_Gondar

Warning:
Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.

Set-up Order
15
8
18
4
3
1